#ifndef TEXTURE_PS
#define TEXTURE_PS

Texture2D texture_one;

SamplerState linear_sampler;

cbuffer per_frame : register(b0)
{
	matrix world;
	matrix view_proj;
	float2 size;
	float2 pos;
};

struct texture_ps_input
{
	float4 sv_pos : SV_POSITION;
	float3 pos : POSITION;
	float2 tex : TEXCOORD;
};

float4 texture_ps() : SV_TARGET
{
	return texture_one.Sample(linear_sampler, float2(0,0));
};

#endif